Nowadays, there are many game applications that are used as a medium of interactive learning for children. One of them can help early preschool children to learn drawing. Using interaction data, we conducted an inductive approach to identify children's interaction patterns on drawing applications. We observed the used of two drawing applications: "ABC Coloring Book for Toddlers" and "Tracer-Hand Writing Patterns" downloaded from AppStore. Participants of our research were five Indonesia kindergarten students. We found 21 interaction patterns in the Coloring Book and 25 patterns in the Tracer application. The results of the observation were used as a reference in designing a drawing prototype, named “Draw Kids”. We implemented 34 interaction patterns in our drawing prototype. The usability testing results of five participants in our study show that the average of usability level is satisfying (91.67%). It can be concluded that our prototype is in accordance with the Indonesia’s drawing competencies of early preschool education.